A graphics engine written in C++ using OpenGL.
Created to learn and explore the concepts of computer graphics.
Current features include:
- Physically Based Rendering
- Deferred Rendering
- Shadow Mapping
- Dynamic Resource Manager
- Normal/Parallax Mapping
- HDR
- Integrated GUI
- Particle Effects
- Model Loading
- Physics Engine (Bullet Physics)
- SSAO
- Billboarding for plants and trees
Physically Based Rendering